Chapter One Demo

Everest Base Camp

Manage · Decide · Survive

A base-camp management and expedition simulation. Read the mountain, prepare your team, seize the weather window, and decide how far to push Zhou He's C1 trial.

Story & Cutscenes

An Unforgiving Place

Experience a story-driven expedition. Meet your team, face the first challenges, and uncover the secrets of the mountain.

View Story

Gameplay Loop

In-Game Screenshots

Base camp overview preview. Command tent preview. Route map preview.

Expedition Status

Team Condition Good Supplies Stable Acclimatization On Track Morale Steady

Weather Window

Day 1-18°C Day 2-16°C Day 3-14°C Day 4-13°C

Route Progress

  • Base Camp · 5,364 m
  • C1 · 6,065 m
  • C2 · 6,400 m

Base Camp Radio

09:20 local

Weather window showing signs of opening in 48-72 hours. Prepare for push.

The mountain does not forgive. Prepare well. Decide wisely. Come back alive.

Opening Story

The storm has passed. Base Camp is still out of order.

Chapter One starts before the climb. The camp is damaged, communication is fragile, and the route to C1 only works if command, supplies, weather, and team condition line up.

Frame 1 / 4 Restart Briefing
Opening comic cutscene from Everest Base Camp.
01

Camp Damage

Tents, supplies, and radios are damaged after the blizzard.

02

Client Pressure

Zhou He still wants the C1 trial, even with the camp barely stable.

03

Command Choice

The player takes over the restart plan and decides what is worth risking.

Playable Loop

Read the camp. Prepare the route. Push or pull back.

The demo is scoped around one limited BC to C1 action. It is not about reaching the summit. It is about understanding what a fragile high-altitude operation costs.

01

Brief

Review the storm aftermath, route objective, and immediate repair needs.

02

Prepare

Balance weather, supplies, oxygen, medical readiness, and team condition.

03

Commit

Send the team through the Icefall, then respond to events and shifting risk.

04

Debrief

Read the result, inspect damage, and decide whether the next attempt is worth it.

Current In-Game Captures

Fresh English screenshots from the latest demo export.

These images were exported again from the game runtime for this page, with the opening story now leading the presentation.

Current Status

Steam page live. Chapter One demo under playable tuning.

The public scope is focused: a first playable loop, readable story entry, route preparation, event pressure, and a clear ending state. Later camps and summit content stay outside this demo.

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